Choquee is a one-on-one soccer game. It is played in confined courts, just like in tennis. Each parent-court (PC) contains two to four team courts (TC). The object of play is a standard soccer ball. Ball size may apply according to players’ age category. The game is to pressure and score points against other teams or courts actively participating. The scoring is based on penal point merits PPM. PPM means, making more or less penal points (PP) or merit point (MP) due to infraction and infringement of the rules of the game. A player with more PP means the player is losing, and a player with more MP means the player is winning. 

Choquee is played in-door and outdoor; on grass, turf surfaces, and on tabletops. Electronic version is also available. The field of play is called Choquee Court. There are three distinct courts: PC4040, PC3030, and PC2020. There are also tabletop versions of these courts, namely: TT4040, TT3030, and TT2020. 

The default or traditional choquee court is the PC4040. It has overall 40 by 40 feet dimension, which splits into four individual TC. Each TC has a 20 by 20 feet dimension, and has a goal at the corner of the court. A goal measures 4 feet wide, 3.5 feet high. The goals are provided with nets to hold back balls when a goal is scored. This specification is for PC4040.

 

1.1. Field COURT (FC4040): Court-A consists of four TC, each measuring 20 feet x 20 feet. The dimensions of the courts can be customized. Each court has a goal at the corner, each measuring 4 feet wide, 3.5 feet high, with nets to hold back balls when a goal is scored. See figure FC4040 below. 

Figure FC4040. Field Court Specifications for version PC4040 

Tabletop Court Specifications (TT4040)

The tabletop version is also available as specified below. The rules are applied accordingly, and for safety reasons, Tabletop game protocols are limited to Singles only. 

Figure TT4040a. Tabletop court specifications for version TT4040

Figure TT4040b. Tabletop Player Specifications for version TT4040

For safety reasons, Tabletop games are limited to Singles only.

1.2. Field COURT (FC3030): Court-B consists of 4 equilateral triangles; each has a dimension of 20 feet. Please see triangular arrangement for the construction of the court. The field PC has an overall equilateral triangle of 40 feet dimension. Each TC has a goal, measuring 4 feet wide, 3.5 feet high, and with nets to hold back balls when a goal is scored. See Figure FC3030 for more details of this court.

Figure FC3030. Field Court Specifications for version PC3030

Tabletop Court Specifications (TT3030)

The tabletop version is also available as specified below. The rules are applied accordingly, and for safety reasons, Tabletop game protocols are limited to Singles only..

Figure TT3030a. Tabletop court specifications version for TT3030

Figure TT3030b. Tabletop Player Specifications version TT3030

For safety reasons, Tabletop games are limited to Singles only.

1.1. Field COURT (FC2020): Court C has overall dimensions of 40 x 20 feet. Each TC measures 20 x 20 feet and has a goal, measuring 4 feet wide, 3.5 feet high, with nets to hold back balls when goals are scored. The goals are fixed and well anchored to the ground. The center circle has a radius of 4 feet. The line color is white and 4 inches wide.

Figure FC2020. Field Court Specifications for version PC2020

Tabletop Court Specifications (TT2020)

The tabletop version is also available as specified below. The rules are applied accordingly, and for safety reasons, Tabletop game protocols are limited to Singles only.

Figure TT2020a. Tabletop court specifications for TT2020 version

Figure TT2020b. Tabletop Player specifications version TT2020

 

Table 1. 4040 Peanut Game Protocols

Field PC4040 with Set RotationsProtocol
Peanut GamePeanut GamePeanut GamePeanut GameAvailable in

4 Sets Regular ChoqueeSoccer
    Singles
    Doubles
    Triples
    Quadruple
4Peanuts SetsSet 1Set 2Set 3Set 4Ends

The 4040 Peanut Protocol (4040PP): The protocols are applied to field parent courts (FPC), except for Singles protocol which is applied to Tabletop parent courts (TTPC). A protocol allows x-number of players to compete in a specified court. In the 4040FPC, game winners shall be decided on Penal Point Merits (PPM). PPM means more or less penal PP made by a player or a team. Please see Choquee Score Card in Table 5 below. These games are called Peanut games or protocols (after a mispronunciation “peanut” for penal). A team/player shall lose a point, a game, or set-play based on PPM; i.e. by making more or the most PP, or by losing more or the most Merit Points (MP). This is the basic Choquee scoring protocol. The 4040 peanut game protocols are shown in Table 1 above. The winner shall be the player or team with the least PP or the most MP.

Table 2. 3030 Peanut Game Protocols

Field PC3030 with Set RotationsProtocol
Peanut GamePeanut GamePeanut GameAvailable in

3 SetsRegular ChoqueeSoccer
   Singles
   Doubles
   Triples
3Peanut SetsSet 1Set 2Set 3Ends

The 3030 Peanut Protocol (3030PP): This protocol allows x-number of players to compete in the 3030PC, and shall decide the game winner only on Penal Point Merits (PPM). PPM means more or less penal PP made by a player or a team. Please see Choquee Score Card in Table 5 below. These games are called Peanut games or protocols (after a mispronunciation “peanut” for penal). A team/player shall lose a point, a game, or set-play based on PPM; i.e. by making more or the most PP, or by losing more or the most Merit Points (MP). This is the basic Choquee scoring protocol. The 3030 peanut game protocols are shown in Table 2. The winner shall be the player or team with the least PP or the most MP.

Table 3. 2020 Peanut Game Protocols

Field PC4020 with Set RotationsProtocol
Peanut GamePeanut GameAvailability

2 SetsRegular ChoqueeSoccer
  Singles
  Doubles
  Triples
   Quadruple
2Peanuts SetsSet 1Set 2Ends

The 2020 Peanut Protocol (2020PP): This protocol allows x-number of players to compete in the 2020PC, and shall decide the game winner only on Penal Point Merits (PPM). PPM means more or less penal PP made by a player or a team. Please see Choquee Score Card in Table 5 below. These games are called Peanut games or protocols (after a mispronunciation “peanut” for penal). A team/player shall lose a point, a game, or set-play based on PPM; i.e. by making more or the most PP, or by losing more or the most Merit Points (MP). This is the basic Choquee scoring protocol. The 2020 peanut game protocols are shown in Table 3. The winner shall be the player or team with the least PP or the most MP.

Table 4. Court Elimination Game Protocols 

 PC4040PC3030PC2020Protocol


9 SetsEliminationChoqueeSoccer
Available in
   Singles
   Doubles
   Triples
   Quad
9 Peanut Sets4 Sets3 Sets2 SetsEnds

Court Elimination Game Protocols 

Protocol decides the number of players that make up a team for a Choquee competition. The sets are scored on regular PPM. The competition shall play three different games. The first game shall be the 4040 Peanut Game, where the loser shall be eliminated, and the other teams shall advance to the next game. The next game shall be a 3030 Peanut Game, and the loser shall be eliminates. The two final teams shall advance to the championship game, which is a 2020 Peanut Game.  This is the final and championship game. The winner of the two sets shall be the overall winner or the champion. A tiebreak, called Banking shall be played if the two remaining teams/courts are tied at the end of the two sets. A banker shall win with a 3 points advantage over the other banker, to be determined the champion.

Table 5. Choquee Score Card

Choquee Game Score Card Court-A       Court-B Court-C Court-D
Set 1  
1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1
Set 2  
1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1
Set 3  
1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1
Set 4  111111111111
111111111111
Base points 888888888888
Earned Points    
Score    
Winner    
RefereeLocationARARSurface
Date  Start timeEnd time

 

Game Score Card

The score card has three columns and two rows, making six cells for every set. A cell value equals one penal point (PP) or one merit point (MP). The penal point merit (PPM) is assessed as follows: when a player commits an infraction of the rule of the game a diagonal check is placed on one of the cells for the set, in the form shown in Table 2. When a goal is scored on a player, a zero marked is placed on the next score cell, see Table 2. When a player commits an infringement of the rule (technical error), the player picks penal point and a horizontal mark is placed on the next score cell; see Table 2.

 Table 1. Choquee ScoreCard

Games Court-A      Court-BCourt-CCourt-D
1111111111111
111111111111
2111111111111
111111111111
3111111111111
111111111111
4111111111111
111111111111
Base points 8     888     888     888     88
Merit Points24242424
Score    
Winner/s    
RefereeLocationARARSurface
Date  Start timeEnd time

Table 2. Choquee ScoreCard

Games Court-A      Court-BCourt-CCourt-D
1111111111111
111111111111
2111111111111
111111111111
3111111111111
111111111111
4111111111111
111111111111
Base points 6    668     888     887    77
Merit Points18242421
Score18242421
Winner/s    
RefereeLocationARARSurface
Date  Start timeEnd time

Score: Make a diagonal strike for infraction penal point, a horizontal strike for infringement

penal point, and 3 zero strikes- for a goal scored on a player. Accumulation of horizontal penal points (HPP) may attract disciplinary action on a player. 

The diagonal penal point (DPP) and the zero penal point (0-PP) are ordinary skills penalties. The HPP is a behavioral or attitudinal point assessed on a player due to severe infringement of the rules and/or against the organization of games.

When a player picks the first four consecutive penal points of a set, in any combination (a goal plus 1 penal point or 4 straight penal points), that becomes a boxy set; the score card registers 4 PP and that set is over. The first player to get 6 penal points loses the set because 6 penal points mark the end of a set. Hence, the player who picks the first 6 penal points loses the set despite the scores of the other players. At the end of a set, the teams shall rotate clockwise to start the next set.